Thursday, May 23, 2013

MiniJolt collaboration: Dazzling Dental Disaster

As some of you may recall from a previous post, Nik has started a 20-second minigame collaboration thing for GameMaker users over on GameJolt. Basically what you do is make a minigame lasting no longer than 20 seconds and then post it over on the GameJolt Forum topic(after which, Nik will add your minigame to the game compilation). There are a few more necessary guidelines you'll need to follow, so make sure you read the rules on the first post. (It might also be a good idea to try out the current demo, which includes a few of the current minigames)

Anyway, the reason I'm recapping this is because yesterday I created a second minigame entitled Dazzling Dental Disaster!

MS Paint is truly the greatest graphical tool in the world.

.exe Download, .gmres Download

Thanks for reading!

Tuesday, May 21, 2013

Ludum Dare 26 + GMC Jam 10 results

A few weeks ago there were two jams happening almost simultaneously, the 10th GMC Jam and the 26th Ludum Dare... I managed to create my game, Sriggy Moggful in time for both of them! And here are the results!

Ludum Dare 26 (total entries: 2346)
Overall: 74th place
Mood: 3rd
Audio: 18th
Graphics: 225th

GMC Jam 10 (total entries: 59)
8th place

I'm quite pleased with how things turned out. :)

Saturday, May 18, 2013

Birthday release: Ice Cream Dodger!

Hey, guys! As some of you know today is my birthday(also banov's)! I was having some difficulties with the game due to a stupid problem in my code. Fortunately I got it fixed, the GameJolt API started functioning properly, and I just decided to release it right away.

Ladies and gents, I present the amazing
ICE CREAM DODGER


Currently it's only uploaded to GameJolt but that will change later when I have more time.

Please check it out and possibly even leave a comment and/or rating(as a birthday gift to me)!
Thanks!

-orange

Thursday, May 9, 2013

OVER 9000!!!

My blog now has over 9000 views(which is not a very big number, really)!

Anyway! I've made a lot of progress working on Maximus Cerebrum the last few days... the game isn't quite complete, of course, but it's getting steadily there.
Today I went ahead and revamped the game menu and in-game pause menu, so instead of seeing stuff like "N - New Game, L - Load Game, etc." there's an actual scrolling menu that looks all fancy and everything. No more hunting your keyboard for the right buttons!
Here's a screenshot for your viewing pleasure:


See those lines in the background? I copied the idea from Iji's in-game pause menu(sue me)! I think it looks pretty spiffy. It should look even spiffier when you see it in motion(and hopefully that won't be too long from now!).

I'll be releasing version .8 of Maximus Cerebrum to some testers within a few days or so. If you'd like to have a nibble at the game yourself, you can check the contact me page or send me a PM on the GMC.

Wondering what "---" on the menu is for? We shall see...

Wednesday, May 8, 2013

Sriggy Moggful HTML5 port

That's right! I've ported Sriggy Moggful to HTML5!

You can check it out on the GMC Topic here or play it directly here! (Play in Chrome for best results)


Bonus: Sriggy Moggful has been featured on freeindiegam.es!
Yeah, pretty spiffy!

Saturday, May 4, 2013

things and more things

Today Snail advised me to draw a sad toaster:
Big ugly thick black outlines, oh yeah!

Anyway, there are some other random and interesting things I'd like to tell you guys about...
Sriggy Moggful, a game I made for the 10th GMC Jam as well as the 26th Ludum Dare is at 3:17 in this video: http://www.youtube.com/watch?v=MlAwCCkUAos
You can download and rate Sriggy Moggful on it's Ludum Dare page or just leave a comment on the GMC Topic.

I'd also neglected to upload Shevrolet Shotgun to the Yoyogames sandbox... but it is up there now... and softpedia, always keeping a close eye on me, has uploaded both Sriggy Moggful and Shevrolet Shotgun to the profile they made of me on their site.

Interesting Shevrolet Shotgun stats:
Total times completed: 59
Total shots fired: 40013
Total enemies destroyed: 12218
Total player deaths: 679

Maximus Cerebrum has undergone a large bit of progress, I'm not going into specifics, though, as I don't want to spoil anything. I will just say that the game is now approximately 85% complete!
I'll end this with a screenshot: