Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, November 22, 2019

McBean released!

McBean has been released and is available for purchase on itch.io!

You can check out the game trailer below, and there is a free 2 level demo you can try on the itch.io page also. The full game is priced at just $2.00 USD.


Please enjoy the game and give me your moneys! :)

Monday, November 18, 2019

McBean, platform shooter game coming soon

A few months ago I was playing "Cool Beans," a shooting game prototype by Chad Chisholm, which you can still download using the wayback machine on the yoyogames sandbox. I've played the demo several times over the years. It's just fun to shoot different weapons at different kinds of beans. Unfortunately the game is very short and leaves you wanting more after clearing out all the enemies in the first & only level.

I realized that as a game developer I have the power to take the idea behind this Cool Beans prototype and create a full fledged game. So I drew some beans, and gave them walking animations, guns, and sunglasses. I've been working on the game on and off for about 4 months, and now it's almost done! I present to you, McBean:



The final game has 5 levels, 7 different weapons, and a few secrets. I plan to release the game commercially on my itch.io page, but I haven't decided on the price yet. There is already an old demo with 2 levels on it that you can give a try for free.

McBean will be ready for release either sometime later this week, or possibly next week if there are any unforeseen difficulties.


In other news, for some reason I forgot to post on here about my 2 latest game releases. I released Bounce Buds, a 2 player volleyball game, last year in July. I also released a game called Voltage last year in October, a single player game with a zapping mechanic. I made voltage in 2 days.

Stay tuned for the McBean release!

-John

Thursday, May 31, 2018

new game projects and a screensaver

I haven't posted in quite a while, about 10 months. This is because I have been busy with real life dilemmas and work. However, I have been squeezing in a tiny bit of game dev work in my free time.

Firstly, in December of last year I participated in Ludum Dare 40. I made a game called Surplus Snakes, it's available for download on itch.io, or you can play the browser version on Newgrounds. The theme for LD40 was "The more you have, the worse it is," so I made a traditional-ish snake game where a new snake is birthed at your tail every time you eat a pellet.


In January this year I released a new screensaver which I have been tinkering with on and off for a long time. It randomizes the design it creates every 10 seconds or so, so you can get some interesting varieties. It's available for download on itch.io.


I've also recently been working on a 2 player volleyball game, which now has online 2 player functionality, thanks to YellowAfterlife. It's very close to being finished right now, I just have to decide on a title and finish up some small details.

Customizable headwear and hairstyle, woohoo!
 
Earlier this month I also began working on another game, temporarily titled clumpheads. The game has both a single player mode and a 2 player mode. In some respects it's a typical platformer, but the levels are randomly generated and there are items which can be picked up and used in a similar fashion to Spelunky.


It takes quite a bit of verve for me to keep up all these different hobbies and projects, which is why I haven't spent much time writing on this blog for the last several months. Anyway, keep an eye out for the volleyball game, because I should be releasing it very soon. Thanks for reading!

-John

Friday, September 1, 2017

Video of old and unfinished games

I recently compiled some clips of my old games and unfinished projects. A lot of these are pretty boring but some are ok. I hope you like the video, you can watch it on YouTube.

Wednesday, April 6, 2016

Gebub's Adventure - First day on Kickstarter

Things are going well for Gebub on Kickstarter!
As I am typing this the game has already reached over 10% of it's funding goal. Many of my friends & followers have been backing the game and helping me to promote it on twitter, I feel extremely fortunate to have such dedicated supporters.

The greenlight campaign(Steam) for Gebub's Adventure was launched quite a while back, in early February, to be precise, but it ended up getting stuck in greenlight limbo, so I decided it would be a good idea to re-launch using the new trailer & new content that I have been working on. The previous greenlight trailer was recorded back when the game was only 30 FPS, so I'm hopeful that things will go better now that everything is in smooth 60 FPS. You can check out the new greenlight page right here!

On the Kickstarter, I posted an update today showing one of the doodles in my notebook for gebub's adventure, and how it turned out looking in the game itself, have a look:


It's really beneficial for me to look back at my early plans for the game, a lot of ideas were scrapped, but these older scribblings can still inspire new ideas to appear in my brain.

Thursday, February 11, 2016

Gebub's Adventure now on Greenlight!

Gebub's Adventure has been posted publicly on Steam Greenlight!


The greenlight page features the game trailer, along with several screenshots and a description of the game & it's features.

Please vote for the game and share it with your friends! :)

Tuesday, January 26, 2016

i made a screensaver

A few days ago jwaaaap and Kitty Calis hosted the #screensaverjam on itch.io. I was very eager to participate.

I made a very colorful screensaver, using surfaces to achieve some interesting effects.


My screensaver was even linked to on the rockpapershotgun post about the jam. They said about it: "These colours hurt my eyes in pleasant ways."
You can download my screensaver, named "Screen Flavor" right now on itch.io!


In other news, my latest actual game project, Gebub's Adventure is progressing very well. There are about 12 unique environments & areas so far. The latest additions to the game world are the winter mountains.


I am considering putting Gebub's Adventure on Steam Greenlight. Might have a trailer up in a week or 2. Stay tuned! :)

Thursday, December 10, 2015

Gebub's Adventure WIP demo released!

As promised, I've released a work-in-progress demo for Gebub's Adventure(on this scheduled date of December 10)!

You can download now on dropbox!


If you would like to see the game's devlog, which contains a lot more details and screenshots(also gifs) you can check it out on the TIG Forums!
Enjoy the game! :)

Wednesday, December 2, 2015

latest game project: gebub's adventure

Announcing my latest game project, Gebub's Adventure!




If you follow me on twitter you may have seen a few gifs or screenshots of the game already. It's been in development for just over a month, and progress has been quite rapid.

I'm planning to release a work-in-progress demo of the game on the 10th(of this month), which is just over one week away. You can check out the game's devlog on TIGSource for more screenshots/gifs and a further description of the game.

Make sure to keep your eyes peeled for the demo, I can't wait to hear your feedback!

-orange

Tuesday, November 17, 2015

new game release: Snake Snafu!

After a few setbacks Snake Snafu has finally been released. Actually I uploaded it to itch.io last month but never got around to making an official post here.

Snake Snafu is a two player(actually, up to 3 players) game where you try to survive longer than your opponent and/or cause them to crash their snake's head into a wall or your own snake body. There's lots of different levels, powerups, and game elements so I hope you will all enjoy the game.
This game also features online two player, thanks to YellowAfterlife.(single player mode is included as well, but it may feel a bit empty/boring).

Anyway, make sure to download and give it a go, on itch.io!


-orange

Monday, July 27, 2015

Flight of the Frizzy Haired released!

I finally finished up my old canabalt clone project. The game is fully functional with Game Jolt online highscores.

You can download now on Game Jolt!

this gif gives away nothing
 
Have fun!

Tuesday, July 21, 2015

New game release: Pew Pew Heads

Over the last weekend Game Jolt held a 72 hour game jam called #indiesvsgamers where the theme of the competition was "arcade", the prize being that the top 5 games would be played by 3 prominent youtubers, Pewdiepie, Markiplier, and JackSepticEye.

I participated in the jam and created an arcade action shooter called Pew Pew Heads.

I had a lot of fun making this game. I opted for the scribbly MS paint graphical style in an attempt to make progress faster. Also keep in mind that all the games created for this jam have GameJolt highscores! So you can compete for a high ranking on my game's highscore hall of fame! :)

You can download & play the game on Game Jolt! And if you want to help me do well in the competition, give me a good rating on the judging section of my game's page! :)

Thanks, everyone!

Tuesday, February 24, 2015

New Game Project, Painting, Chess

I've been working on a variety of things lately: a new game, acrylic paintings and chess.

My new game project is an experimental platformer called Seimbein.


Seimbein is an infinite exploration game with procedurally generated structures. The characters you encounter in the game(like the one in the screenshot) are also randomized in appearance and the sentences they speak are generated by a sentence generator.
There are a lot of different elements, to mention them all here would spoil the game. For the most part my intention is to leave the player to discover everything themselves.

Seimbein is not very far from completion, however I've decided not to release it until I've released my previous project, Plasma Fist. Plasma Fist still has a lack of music so I'm working quite actively now to resolve that.

Next, I've been doing a lot of paintings with acrylic. I've actually been doing acrylic paintings for quite some time, however, this will be the first time I've ever talked about it on my blog.


You can check out my paintings on my Redbubble portfolio: http://www.redbubble.com/people/johnwallie
On Redbubble you can purchase my paintings printed on cards, tote bags, pillows, iDevice cases and even coffee mugs(or you can purchase regular prints of the paintings as well). I still have most of the originals of the paintings posted on my Redbubble page, so if you'd like to purchase an original, just email me and I'll let you know the details about the particular painting you're interested in and what the price is.

The last thing I've been working on is chess. I play it fairly often online and recently I played in my first tournament(real life, not online). The tournament went well, I was undefeated after the 4th, final round. 3 wins, 1 draw. I got a clean 2nd place(meaning no one tied with me). I quite enjoy the game of chess. It's a great game to stimulate and exercise your brain.

I hope you found this blog post informative! If you have any questions or comments please leave them below!

-orange

Friday, January 30, 2015

Plasma Fist work in progress

Hello, everyone!
Today I'm going to tell you about my latest project, Plasma Fist. It's a game I've been tinkering with since April of 2014. To get an idea of what the game is like, you might say it's what you'd get if you put Lode Runner and Spelunky into a blender.

ladders, ladders, ladders!

The game is basically almost finished... I just need to give it a bit of polish, and find someone to compose a few music tracks for it.


The game contains 7 levels, filled with a variety of enemies and obstacles... you start out with 5 lives, so you have to be careful... because if you die, you'll have to start over at level 1. I've also implemented GameJolt highscores. There are 2 highscore categories, one for highest money score(top right number on screen), and one for quickest time(if you finish all 7 levels). So competitive speedrunning is possible just as it is in one of my other games, Maximus Cerebrum.

That's all for now, I guess. If you have any questions or comments, please feel free to leave them below! :)

-orange

Friday, October 3, 2014

Monday, April 14, 2014

Maximus Cerebrum released!

Maximus Cerebrum has finally been released!
You can download now on GameJolt!


Game Trailer on YouTube

Special thanks to ramses12, Andy E Hamm, Captain Lepidus, Robert3DG, Roy Tu, and YellowAfterlife!

Have fun! :)

-orange

Monday, April 7, 2014

Maximus Cerebrum trailer

I have uploaded the trailer for Maximus Cerebrum.

The game is set to be released on April 14, 2014!

Here is the GameJolt page. If you'd like you can follow the game there to be notified when it is released!

Enjoy!

Saturday, March 22, 2014

new games and progress

I've done a lot and even made a few small games since the last time I posted, I'll try to keep this as concise as I can.

First and foremost, Maximus Cerebrum is almost complete. I still need a few more music tracks and then I'll be sending it out to some beta testers for feedback before a final release. I am rather anxious to see how well the game will be received.


In my free time I made a few quick games for the 3 hour game jam which is hosted each Saturday now. You make a game in 3 hours based on the theme given on the website and then post a download link to it on twitter using the hashtag #3hGj
I've made 2 games for it so far, the first theme was "Light Bulb" and I made Unscramble Adventures for that one.

The next theme was "Hacker" and I made a game called Access Denied.


In other news, the game I released earlier this year on January 31st, The Sound Of Murder, has been received pretty well. It is nearing 4000 views and has almost reached 2000 downloads. There have also been a few let's plays on YouTube of the game and I enjoyed one in particular by the ThingsWePlay channel:


I think I've covered almost everything now, I hope you've found this little progress update informative!

-orange

Monday, November 18, 2013

Sneaky Guy Search

As some of you know there was recently a game making competition on Game Jolt.
I made a game called Sneaky Guy Search. It's a 2 player game in which one player hides while the other searches(a 1 player mode with GJ highscores is included as well!).



Game Idea was not mine(unfortunately) it was inspired by these 2 guys:
http://www.squidi.net/three/entry.php?id=123
http://gmc.yoyogames.com/index.php?showtopic=529671

My game could almost be called a direct clone of "Heist"(from gmc link above). I felt like it would be a good idea to remake it for a couple of reasons. 1. Heist doesn't have very imaginative graphics. 2. Copying others ideas is a good way to learn things. 3. It was fun. 4. Heist was missing some features that I would have liked. Now I can make those features myself.


I plan on adding on some more updates and stuff to the game later. It needs music and sounds, too. I had a lot of fun with this one, though.

I hope you enjoy the game!

-orange