Tuesday, October 15, 2013

Lasor Dot Man HTML5 released!

A few of you may recall one of my older games, Lasor Dot Man. It was a game I created in 4 hours for the RDC. That's always fun. Anyway, I decided I'd like to port the game to HTML5. I took the game as an opportunity to mess around with the GameJolt API in GMStudio(Creds to Florian Van Strein for his great example).
The game is now available on GameJolt, there are 2 trophies you can get from it as well!

Saturday, October 12, 2013

Rocket Leaper V 1.4 Update!

I finally finished it up and published the latest version of Rocket Leaper! Now with GameJolt trophies and highscores!

Give the game a go on GameJolt!


Wednesday, October 2, 2013

Sleepshooter featured on YYG

Sleepshooter has, indeed, been featured on the Yoyogames Sandbox! I've always dreamed of getting one of my games featured there, but somehow it doesn't seem as glamorous now as it would have been a few years ago. It just seems really dead there.

There are a few other tasty things you'll be glad to hear... I've been working on switching the online highscore system for Rocket Leaper over to GameJolt. I had previously been using Clockwork, but unfortunately the guy who was running that is taking it down or something. I'm also implementing some delicious trophies for the game as well, so you'll be able to get some yummy GameJolt EXP points!

A couple of my games have been getting bits of publicity as well, so that's always good.
Vision Pill was featured on Indie Impressions and FreeIndieGam.es!
Jerry Clouds was featured on Indie Statik and FreeIndieGam.es!

I also have access to some dainty informations on a few of the games uploaded to GameJolt. Ice Cream Dodger, for instance, after being downloaded nearly 700 times, has only been beaten 14 times(with well over 7000 deaths). Shevrolet Shotgun, on the other hand, with a bit over 700 downloads, has been beaten 112 times(with just a bit over 2000 deaths).
Yeah, I really like this handy lil GameJolt API thing :3

Until next time~

-orange08

Friday, September 13, 2013

jerry clouds ported to HTML5

That's right! I've ported jerry clouds to HTML5, so now you don't have to manually download the game if you don't want to. You can enjoy the experience in the comfort of your own browser.
I've figured out how to get the sound working in Chrome as well as Firefox... the sounds still work more smoothly in Chrome, though.
You can play the game right away on Kongregate.



Thank you~!

Tuesday, September 10, 2013

jerry clouds

I have released a new game about jerrys clouds. Downloads: GameJolt, Yoyogames
I hope you enjoy the game!


Saturday, September 7, 2013

an odd spelunky run

As some of you know, Derek Yu + Andy Hull recently released Spelunky HD for PC(like, a month ago)! I've been playing the game quite a bit and today had a very interesting run.
During most of the run I was pretty well set, I had a jetpack, a freeze ray, and a few other nice items. I angered Kali once early in the mines, though. Anyway, on the temple level before the Olmec boss fight, there was another altar. I wanted to find out what happens when you beat the game with the ball and chain(which Kali attaches to you when you displease her too much). So I dropped a bomb on her altar and took off. Suddenly, I couldn't sprint anymore... heck, I couldn't even go the normal walking speed! I had successfully acquired the curse of the ball and chain!

I picked up the lead spherical weight and went through the exit into the Olmec boss fight room. After the cutscene I quickly deployed a few ropes so I could get to the top of the level and open a few crates. At the end of my search I found myself with just 8 bombs. I didn't want to use Olmec to dig down into the lava for me, the ball and chain slowed me down too much and I didn't want to risk getting crushed. So I used every last bomb getting down to the bottom. After I adjusted Olmec's position a bit, he fell into my pit quite well. I scurried my character off to the exit. In the next room my character moved at a tremendously slow speed as the ball and chain was drug behind her.


It literally took like a whole minute for her to walk the entire distance to the treasure chest. But when she got there I noticed the traditional platform in front of the chest was missing.


The chest opened explosively and the golden idol flopped into the lava. Just as my character was about to fall in as well, the game switched to the next cutscene which shows the top of a volcano. My character and the idol came out of the opening at the peak. So Kali did not prevent me from having a victory after all.


The ball and chain mysteriously disappears in the ending credits in which you ride on a camel across the desert. I found this all very interesting. I hope you did, too.