I'm afraid I'm losing interest in game development... I find myself more drawn to less computer-reliant hobbies. Therefore I will no longer be working with GM :(
It was fun while it lasted, I made a lot of noteworthy games... yet they did not get as much attention as I believe they merit.
So farewell, my dear comrades, may you forever be in the blissful world of indie games(And keep me in your memories).
Say, did anyone know it was april fools today?
Sunday, April 1, 2012
Thursday, March 29, 2012
wazzup
Haha, well the GMCG was a failure on the GMC...
In other news an RDC is being held on April 7, in 8 days! So check this place out for more info.
Thursday, March 22, 2012
New computer! Yayz!
Hey guise, I just got a new computer! Yayz!
This computer, unlike my last one, does not scream(with it's fans) at me constantly, does not heat me up to 200 degrees, and is a bit smaller and much more portable.
Time to start setting up GameMaker and all that game makking jazz!
-orange08woooo
This computer, unlike my last one, does not scream(with it's fans) at me constantly, does not heat me up to 200 degrees, and is a bit smaller and much more portable.
Time to start setting up GameMaker and all that game makking jazz!
-orange08woooo
Charmeleon Game Reviews Blog
Charmeleon, a GMC Member has recently popped up and is reviewing games posted on the GMC on his blog. Charmeleon's Awesume Reviews. His honesty and unbiased opinions are refreshing(to me, at least). So by all means, subscribe if you like to find out about good/bad games... or even to learn about bad game design choices in general.
Cheeeers.
-orange
Cheeeers.
-orange
Tuesday, March 13, 2012
the future holds big things
NEW BLAWG LOOK
Does anyone remember when I started that Iji Fangame Sequel thing and it failed utterly? Man, I thought that would be the death of me. There was way too much ambition in the idea. I'm thinking of starting over on a little Iji-fangame project, without getting a bunch of teammates who try to force me to work. Being Indie. Being your own boss. That's the way to go.
Of course, I would not even begin to work on an Iji fangame now. I've got too many projects already. Of course, the only one I really would need to finish before starting work on another game is Maximus Cerebrum. Gotta get that new computer!
So long, and thanks, for all the fish.
Does anyone remember when I started that Iji Fangame Sequel thing and it failed utterly? Man, I thought that would be the death of me. There was way too much ambition in the idea. I'm thinking of starting over on a little Iji-fangame project, without getting a bunch of teammates who try to force me to work. Being Indie. Being your own boss. That's the way to go.
Of course, I would not even begin to work on an Iji fangame now. I've got too many projects already. Of course, the only one I really would need to finish before starting work on another game is Maximus Cerebrum. Gotta get that new computer!
So long, and thanks, for all the fish.
Monday, March 12, 2012
Deharmonized Review
I was looking at YellowAfterLife's new blog and found a post with a review of a game, Deharmonized.
The screenshots looked nice, the review was pleasing. So I decided to play the game myself.
It is a very abstract one-button game, about as simplistic as it gets. After playing through the game and finding it a pleasant experience I decided to review it on the YYG page here. I recommend anyone who has 10 minutes to kill to try it out.
Work on Maximus Cerebrum has come to a halt, I have, by no means abandoned it, I'm just not in the mood for working on it right now... my lack of motivation is caused by having such a trashy computer. Every time I run an .exe or play a flash game, my computer fans scream rather loud and annoyingly(sometimes they do that anyway, though). This causes me to have an aversion to working on my games. I'm definitely getting a new computer sometime soon. Maybe sometime after YellowAfterLife finishes porting Rocket Leaper to flash ;) Hopefully we can get a sponsor who will pay us for the game.
-orange
The screenshots looked nice, the review was pleasing. So I decided to play the game myself.
It is a very abstract one-button game, about as simplistic as it gets. After playing through the game and finding it a pleasant experience I decided to review it on the YYG page here. I recommend anyone who has 10 minutes to kill to try it out.
Work on Maximus Cerebrum has come to a halt, I have, by no means abandoned it, I'm just not in the mood for working on it right now... my lack of motivation is caused by having such a trashy computer. Every time I run an .exe or play a flash game, my computer fans scream rather loud and annoyingly(sometimes they do that anyway, though). This causes me to have an aversion to working on my games. I'm definitely getting a new computer sometime soon. Maybe sometime after YellowAfterLife finishes porting Rocket Leaper to flash ;) Hopefully we can get a sponsor who will pay us for the game.
-orange
Wednesday, February 8, 2012
Maximus Cerebrum
After making a lousy game for the GMC Jam #5, Water, Water, Water. I resumed working on a project I started at the beginning of this year, Maximus Cerebrum.
The game is centered around a self-working factory(a factory that requires no human intervention). The player is one of the robots generated by the factory to do maintenance and stuff. The lucky robot gets it's hands... well, erm... it has no hands... but it finds a jump powerup when it comes out of a trash chute. So it then is capable of going into restricted areas. Oh, yeah... the robot is led to believe by logbooks around the factory that all humans are extinct.
So I've been working on this game for a little bit more than a month now. I've gotten a composer to make a fitting music track for it, also I have a few GMC Members testing out the game and giving comments & suggestions.
I hope to release the game sometime before 2100
Kthxbai.
The game is centered around a self-working factory(a factory that requires no human intervention). The player is one of the robots generated by the factory to do maintenance and stuff. The lucky robot gets it's hands... well, erm... it has no hands... but it finds a jump powerup when it comes out of a trash chute. So it then is capable of going into restricted areas. Oh, yeah... the robot is led to believe by logbooks around the factory that all humans are extinct.
So I've been working on this game for a little bit more than a month now. I've gotten a composer to make a fitting music track for it, also I have a few GMC Members testing out the game and giving comments & suggestions.
I hope to release the game sometime before 2100
Kthxbai.
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