After making a lousy game for the GMC Jam #5, Water, Water, Water. I resumed working on a project I started at the beginning of this year, Maximus Cerebrum.
The game is centered around a self-working factory(a factory that requires no human intervention). The player is one of the robots generated by the factory to do maintenance and stuff. The lucky robot gets it's hands... well, erm... it has no hands... but it finds a jump powerup when it comes out of a trash chute. So it then is capable of going into restricted areas. Oh, yeah... the robot is led to believe by logbooks around the factory that all humans are extinct.
So I've been working on this game for a little bit more than a month now. I've gotten a composer to make a fitting music track for it, also I have a few GMC Members testing out the game and giving comments & suggestions.
I hope to release the game sometime before 2100
Kthxbai.
Wednesday, February 8, 2012
Wednesday, January 18, 2012
Thursday, January 12, 2012
Maximus Cerebrum
Maximus Cerebrum is a platform adventure game with puzzle elements, stealth, and primarily b&w graphics.
I've been working on it roughly since the beginning of January. I've got some testers for it, and am slowly progressing with it. I'll give more details in later blog posts. Stay tuned.
I recently discovered something very interesting and amusing :3
ThatSnail directed my attention to the Stats page you could view that showed you a lot of neat details about the people who view your site and stuff. Here is an image of the countries that give me the most traffic.
Korea is giving me heaps of traffic, and it seems to be the result of 1 word.
It must be some Korean word or something... because ever since I made this blog post the amount of blog views I get has skyrocketed. (on that post)
I've been working on it roughly since the beginning of January. I've got some testers for it, and am slowly progressing with it. I'll give more details in later blog posts. Stay tuned.
I recently discovered something very interesting and amusing :3
ThatSnail directed my attention to the Stats page you could view that showed you a lot of neat details about the people who view your site and stuff. Here is an image of the countries that give me the most traffic.
Korea is giving me heaps of traffic, and it seems to be the result of 1 word.
BEEG
It must be some Korean word or something... because ever since I made this blog post the amount of blog views I get has skyrocketed. (on that post)
Another thing to note is that I get more views from people using ANDROIDS than Windows! And I'm guessing that it's because Koreans use Androids as well. xD
You know what this means? You can increase your traffic just by using the word Beeg in your stuff! I just hope they don't get angry when everyone starts exploiting this. :3
Thx 4 reading.
-orange08
Thursday, January 5, 2012
SF Dem
PixelHouseToast is notorious on YYG for his random games with unique concepts and graphical effects. I'm not very interested in most of his new games because they are a bit TOO random for my tastes :P SF DEM is an exception, it shows what PHT is really capable of if he puts time into his work. It's still a WIP, he just released it to see what people thought of it, and I must say, it is a really cool game. PHT describes the game as "horror/puzzle/surreal", which is very accurate. It was rather horrific the first time I saw the... well, I don't want to spoil TOO much of the game for you ;)
There are 2 different endings in the game. When you reach them the game will just say "Game Over". So don't rack your brains out trying to find out how to "win the game", because this is a WIP and right now it only has 2 (very special) endings. I also suggest having your sound on while playing, it seems like quite a bit of effort was put into audio. :)
Try it out on Yoyogames!
-orange08
There are 2 different endings in the game. When you reach them the game will just say "Game Over". So don't rack your brains out trying to find out how to "win the game", because this is a WIP and right now it only has 2 (very special) endings. I also suggest having your sound on while playing, it seems like quite a bit of effort was put into audio. :)
Try it out on Yoyogames!
-orange08
Sunday, December 18, 2011
Rocket Leaper Beeg News
Sunday, December 11, 2011
GM:HTML5 gaem! For braingale compo!
I'm working on a game for the Braingale Competition. It's a running game similar to canabalt, it has 3 different control buttons however. I have a WIP out right now, and it's in GM:HTML5 form, so you don't even need to download it! Ladies and gentlement I present to you...
Runshmol
Click here to play!
That's all for now, folks!
-orange08
Runshmol
Click here to play!
That's all for now, folks!
-orange08
Friday, November 25, 2011
argh what to do
Haven't posted for a while... 24 days to be exact, too bad I couldn't make some kind of turkey-themed game for thanksgiving :P Anyway, right now I haven't got any projects to work on. Rocket Leaper could use a little bit of polish here and there, hopefully at the end of November I can release it, It will probably only have 1 music track in it, though.
I'm trying to come up with unique game concepts and random junk like that, then I'll try to prototype some of it. Right now I'm in a state of limbo when it comes to game development. My brain isn't working right.
Oh, here's a thing Robert3DG (one of the testers for Rocket Leaper) drew up to give me an idea of how the menu could look...
The menu actually looks like that now(I used this as a reference image :P).
Kthxbai.
-orange08
I'm trying to come up with unique game concepts and random junk like that, then I'll try to prototype some of it. Right now I'm in a state of limbo when it comes to game development. My brain isn't working right.
Oh, here's a thing Robert3DG (one of the testers for Rocket Leaper) drew up to give me an idea of how the menu could look...
The menu actually looks like that now(I used this as a reference image :P).
Kthxbai.
-orange08
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