Showing posts with label Plasma. Show all posts
Showing posts with label Plasma. Show all posts

Wednesday, April 29, 2015

Plasma Fist trailer

Plasma Fist is scheduled to be released May 1st, 2015 (just 2 days away!)

I made a short trailer, enjoy:

Wednesday, April 15, 2015

progress on projects + Ludum Dare coming soon

Hey everyone, just a little progress update.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.

Priority Game #1:
Plasma Fist

Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.



Priority Game #2:
Seimbein

My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).



Priority Game #3:
Snake Snafu

Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.




The weekend is coming...

... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.

Tuesday, February 24, 2015

New Game Project, Painting, Chess

I've been working on a variety of things lately: a new game, acrylic paintings and chess.

My new game project is an experimental platformer called Seimbein.


Seimbein is an infinite exploration game with procedurally generated structures. The characters you encounter in the game(like the one in the screenshot) are also randomized in appearance and the sentences they speak are generated by a sentence generator.
There are a lot of different elements, to mention them all here would spoil the game. For the most part my intention is to leave the player to discover everything themselves.

Seimbein is not very far from completion, however I've decided not to release it until I've released my previous project, Plasma Fist. Plasma Fist still has a lack of music so I'm working quite actively now to resolve that.

Next, I've been doing a lot of paintings with acrylic. I've actually been doing acrylic paintings for quite some time, however, this will be the first time I've ever talked about it on my blog.


You can check out my paintings on my Redbubble portfolio: http://www.redbubble.com/people/johnwallie
On Redbubble you can purchase my paintings printed on cards, tote bags, pillows, iDevice cases and even coffee mugs(or you can purchase regular prints of the paintings as well). I still have most of the originals of the paintings posted on my Redbubble page, so if you'd like to purchase an original, just email me and I'll let you know the details about the particular painting you're interested in and what the price is.

The last thing I've been working on is chess. I play it fairly often online and recently I played in my first tournament(real life, not online). The tournament went well, I was undefeated after the 4th, final round. 3 wins, 1 draw. I got a clean 2nd place(meaning no one tied with me). I quite enjoy the game of chess. It's a great game to stimulate and exercise your brain.

I hope you found this blog post informative! If you have any questions or comments please leave them below!

-orange

Friday, January 30, 2015

Plasma Fist work in progress

Hello, everyone!
Today I'm going to tell you about my latest project, Plasma Fist. It's a game I've been tinkering with since April of 2014. To get an idea of what the game is like, you might say it's what you'd get if you put Lode Runner and Spelunky into a blender.

ladders, ladders, ladders!

The game is basically almost finished... I just need to give it a bit of polish, and find someone to compose a few music tracks for it.


The game contains 7 levels, filled with a variety of enemies and obstacles... you start out with 5 lives, so you have to be careful... because if you die, you'll have to start over at level 1. I've also implemented GameJolt highscores. There are 2 highscore categories, one for highest money score(top right number on screen), and one for quickest time(if you finish all 7 levels). So competitive speedrunning is possible just as it is in one of my other games, Maximus Cerebrum.

That's all for now, I guess. If you have any questions or comments, please feel free to leave them below! :)

-orange