Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Wednesday, April 15, 2015

progress on projects + Ludum Dare coming soon

Hey everyone, just a little progress update.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.

Priority Game #1:
Plasma Fist

Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.



Priority Game #2:
Seimbein

My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).



Priority Game #3:
Snake Snafu

Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.




The weekend is coming...

... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.

Saturday, March 22, 2014

new games and progress

I've done a lot and even made a few small games since the last time I posted, I'll try to keep this as concise as I can.

First and foremost, Maximus Cerebrum is almost complete. I still need a few more music tracks and then I'll be sending it out to some beta testers for feedback before a final release. I am rather anxious to see how well the game will be received.


In my free time I made a few quick games for the 3 hour game jam which is hosted each Saturday now. You make a game in 3 hours based on the theme given on the website and then post a download link to it on twitter using the hashtag #3hGj
I've made 2 games for it so far, the first theme was "Light Bulb" and I made Unscramble Adventures for that one.

The next theme was "Hacker" and I made a game called Access Denied.


In other news, the game I released earlier this year on January 31st, The Sound Of Murder, has been received pretty well. It is nearing 4000 views and has almost reached 2000 downloads. There have also been a few let's plays on YouTube of the game and I enjoyed one in particular by the ThingsWePlay channel:


I think I've covered almost everything now, I hope you've found this little progress update informative!

-orange

Wednesday, February 19, 2014

Maximus Cerebrum & Stone Spirit progress

It's been a while since my last post so I feel I need to give a progress update of sorts on my latest projects.

I've been putting most of my efforts into finishing the project I started over 2 years ago, Maximus Cerebrum. I'm trying to finish the game before I reach 18 years old, so that gives me just a few months... I've been devoting as much time to it as is possible.


Unfortunately, due to this deadline I've set upon myself for Maximus Cerebrum, I cannot afford to put much of my time into other projects, such as Stone Spirit. However, Stone Spirit is nearly finished, anyway. I don't expect it to be very long after I release Maximus Cerebrum that I will also be releasing Stone Spirit.

Really excited to finish these games.