After a few setbacks Snake Snafu has finally been released. Actually I uploaded it to itch.io last month but never got around to making an official post here.
Snake Snafu is a two player(actually, up to 3 players) game where you try to survive longer than your opponent and/or cause them to crash their snake's head into a wall or your own snake body. There's lots of different levels, powerups, and game elements so I hope you will all enjoy the game.
This game also features online two player, thanks to YellowAfterlife.(single player mode is included as well, but it may feel a bit empty/boring).
Anyway, make sure to download and give it a go, on itch.io!
-orange
Showing posts with label snafu. Show all posts
Showing posts with label snafu. Show all posts
Tuesday, November 17, 2015
Wednesday, April 15, 2015
progress on projects + Ludum Dare coming soon
Hey everyone, just a little progress update.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.
Priority Game #1:
Plasma Fist
Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.
Priority Game #2:
Seimbein
My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).
Priority Game #3:
Snake Snafu
Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.
The weekend is coming...
... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.
Priority Game #1:
Plasma Fist
Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.
Priority Game #2:
Seimbein
My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).
Priority Game #3:
Snake Snafu
Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.
The weekend is coming...
... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.
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