After a few setbacks Snake Snafu has finally been released. Actually I uploaded it to itch.io last month but never got around to making an official post here.
Snake Snafu is a two player(actually, up to 3 players) game where you try to survive longer than your opponent and/or cause them to crash their snake's head into a wall or your own snake body. There's lots of different levels, powerups, and game elements so I hope you will all enjoy the game.
This game also features online two player, thanks to YellowAfterlife.(single player mode is included as well, but it may feel a bit empty/boring).
Anyway, make sure to download and give it a go, on itch.io!
-orange
Tuesday, November 17, 2015
Monday, July 27, 2015
Flight of the Frizzy Haired released!
I finally finished up my old canabalt clone project. The game is fully functional with Game Jolt online highscores.
You can download now on Game Jolt!
Have fun!
You can download now on Game Jolt!
this gif gives away nothing
Tuesday, July 21, 2015
New game release: Pew Pew Heads
Over the last weekend Game Jolt held a 72 hour game jam called #indiesvsgamers where the theme of the competition was "arcade", the prize being that the top 5 games would be played by 3 prominent youtubers, Pewdiepie, Markiplier, and JackSepticEye.
I participated in the jam and created an arcade action shooter called Pew Pew Heads.
I had a lot of fun making this game. I opted for the scribbly MS paint graphical style in an attempt to make progress faster. Also keep in mind that all the games created for this jam have GameJolt highscores! So you can compete for a high ranking on my game's highscore hall of fame! :)
You can download & play the game on Game Jolt! And if you want to help me do well in the competition, give me a good rating on the judging section of my game's page! :)
Thanks, everyone!
I participated in the jam and created an arcade action shooter called Pew Pew Heads.
I had a lot of fun making this game. I opted for the scribbly MS paint graphical style in an attempt to make progress faster. Also keep in mind that all the games created for this jam have GameJolt highscores! So you can compete for a high ranking on my game's highscore hall of fame! :)
You can download & play the game on Game Jolt! And if you want to help me do well in the competition, give me a good rating on the judging section of my game's page! :)
Thanks, everyone!
Labels:
game,
Heads,
IndiesVSGamers,
jacksepticeye,
jolt,
markiplier,
Pew,
pewdiepie
Sunday, May 3, 2015
Seimbein released
Seimbein has been released publicly.
You can download now from Game Jolt!
There is also a trailer on YouTube.
I hope you will enjoy the game.
You can download now from Game Jolt!
There is also a trailer on YouTube.
I hope you will enjoy the game.
Friday, May 1, 2015
Wednesday, April 29, 2015
Plasma Fist trailer
Plasma Fist is scheduled to be released May 1st, 2015 (just 2 days away!)
I made a short trailer, enjoy:
I made a short trailer, enjoy:
Wednesday, April 15, 2015
progress on projects + Ludum Dare coming soon
Hey everyone, just a little progress update.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.
Priority Game #1:
Plasma Fist
Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.
Priority Game #2:
Seimbein
My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).
Priority Game #3:
Snake Snafu
Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.
The weekend is coming...
... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.
Currently, I have 3 very active game projects... all of which are nearly ready for a public release.
Priority Game #1:
Plasma Fist
Literally everything is finished except the music... I'm currently waiting for a very busy composer to make at least 1 more music track. I'm probably going to search for a few beta testers to try out the game and give me some feedback before a public release.
Priority Game #2:
Seimbein
My experimental game. Music wasn't too much of a problem with this one... I've got pretty much everything finished, just awaiting a little bit of beta tester feedback before a public release(also I'm not releasing Seimbein until I first release Plasma Fist).
Priority Game #3:
Snake Snafu
Snake Snafu is a quick little 2-player game project I started working on a few weeks ago. It utilizes YellowAfterLife's online 2P system for GameMaker Studio... which allows you to play the game in 2 player mode with someone else who is on another computer online.
Of course the game also features 2P hotseat, where both players are using the same keyboard.
I had a lot of fun working on this one.
The weekend is coming...
... and Ludum Dare looks very tempting at the moment. I'm going to wait and see what the theme turns out to be... if I like it, I very well might enter. If I don't like it... oh well... maybe next time.
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